- - Faction type sizes changed to: 2, 3, 4 and 5 for: Province, State, Country and Empire
- Players become inactive after 240 turns
- Inactive players will lose their villages after being inactive for 480 turns
- Every 120 turns players will receive a small amount of volunteer soldiers to their reserves for the amount of battlescore they gathered (about 1/5th in score of the newly gathered battlescore)
- Village conquest/looting now adds battlescore and stats to both the attacker (losses)/defender (kills)
- Fixed democratic faction voting
- Smaller fixes in several places
- Many HTML fixes
- Transfer soldiers from an army now leaves the soldiers in there until the transfer is complete (It can't be used to save soldiers instantly anymore)
- Navigation upgrade cost decreased
- Village limit upgrade time slightly decreased
The first 3 items are to adapt to the smaller active player community, I've tried quite some advertising but it doesn't seem to get many (if any at all) new players in the game.
The removal of villages from inactive rulers include their capital, which can be reused by a new player. This is to prevent the world from expanding while there is plenty space left.
The addition of the battlescore volunteers is to generally put some more troops in the game as well as to reward the ones with the biggest/most battles. (You receive more battlescore for winning then for losing in battles)
Edit: Lowered maximum faction size even further. Small factions can really help the diversity of the game.
