- Keep any eye on your food stockpile, on the overview page it says how many days you can last on it
- During the winter you produce no food, winters go on for about 90 days, make sure you have at least 90 days of food left
- During the winter armies consume twice the supply while moving and only recover 2 per turn on friendly villages
- When constructing mines or farms, make sure to set your workers to actually go to work or they produce nothing
- Setting a focus for a village can be beneficial
- Workers can be transferred from a village to another, you don't have to build houses everywhere
- Transferring workers has a penalty, when transferring 100 you will only get 50 at the destination, 50% reduction
- On the map you can make your intelligence range visible, this can help you decide where to build intelligence offices and headquarters
- You can trade food now
- There is a new faction policy which increases houses by 10%
- You can set up auto trades, for example: trade 200 iron for 400 coal when total iron is above 10,000
New premium advantages this round:
- Filter trades on resources offered and/or resource requested
- Enable auto assign workers for each village
- Be offered private independent trades
For anyone playing the beta, perhaps you have some advice to share as well?
Edit:
Forgot to mention:
Population can exceed the number of houses in a village, however population without houses does not work or pay taxes.
